Category:Skill

Skills are the effective experience and all the character has learned during his or her life. They are used along with the character's attributes in order to accomplish tasks. The more experienced a character is in the skill, the more skill levels the character will have. These skill levels become more and more difficult to learn as they progress.

Every time a character attempts an action that he or she is skilled in, the character can use skill levels to add to the chance of success. Each skill level used adds 5% to the chance of success. Even if the character has no levels in the skill, he or she may still attempt it using the attribute base and applying a -15% non-skilled modifier.

There are two types of skills. regular skills and group skills. Regular skills are skills used by the character to accomplish a particular task. Group skills can be used by themselves to accomplish any of the skills within their group, or with regular skill levels as additional levels. When used with a regular skill, the levels in the regular skill and the levels in the group skill are added together to determine the total levels used in the chance of success. Even if used alone, group skills cancel the non-skilled modifier. Note - Melee, range, and artillery are a special type of group skill called genre skills. Genre skills are group skills for group skills. These allow characters to use both the group skill and the genre skill when using a regular skill.